Sunday, July 6, 2008

Barrehk


Barrehkr 3rd Lvl Rogue/ 4th lvl Fighter

CG Calishite Human Male Calimshan Selune

HP 65

Fort +9 Ref +11 Will +5

AC 19

STR 17 DEX 18 CON 14 INT 16 WIS 12 CHA 10

Spot +8 Listen +9 Sense Motive +10

Languages Common, Ignan, Draconic, Alzhedo, Tashlan

Items Spiked chain, Mithril shirt, Dagger x2, Belt pouch x2, Caltrops, Flint and steel, Wand of magic missiles, Smoke stick x2, Everburning torch, Masterwork composit shotbow, Arrows x20, Masterwork manicle, Silk rope 50 ft, Grappling hook, Potion of cure light wounds(1d8+1) x2, Potion of invisibility, cloak of resistance +2



Barrehk was young when he picked up the rogue skills from surviving the streets, cheating, lying, and hiding to save his life from the others. One day, he was caught stealing again and got cornered by the pursuer. He was quickly beaten unconscious; when he woke up, he found out that he was saved by an older man, maybe in his 50s. The old man let him stay at his place till he's healed. During this time, he began to look at this man as a father figure as no one in his life has been this nice to him. Apparently the old man, Tharian, was an exotic weapons master in his younger age and explained to him why a spiked chain would give him an advantage to his survival. Barrehk begged Tharian to teach him the techniques of the exotic weapon: the spiked chain. During this few years of training with Tharian, Barrehk’s natured shifted towards good thanx to tharian (neutral good) so Barrehk is now considered chaotic good. He does only care about outcome, not how to obtain it. Seeing tharian with this unbelievable skill but living a poor live made him realize that in Calimport, Having only Skill will only make more enemies and constantly live on the line of battle. Money is the only power in Calimport. Eventually he was kicked out by Tharian who told him to adventure thru faerun and live a better life than a street rat in Calimport. With that, he left calimport in search for adventures to make money and fame.

Mizzen



Mizzen 7th lvl Ranger of Gwaeron Windstrom/3rd lvl Rogue

NG Half-moon Elven Male Dalelands Gwaeron Windstrom

HP 97

Fort +11 Ref +14 Will +7

AC 21

STR 18 DEX 18 CON 16 INT 18 WIS 15 CHA 14

Spot +13 Listen +13 Search +13 Track +8

Languages Common, Chondathan, Elven.

Items Longsword+1, Mstk Rapier, Whip of Disarming, Elven Chain Shirt, Cloak of Resistance +2, Ring of Prot +2,


Mizzen of Semberhome, the son of a Moon elven scout from Semberhome and Human ranger of Deepingdale, was actually born in the village of Bristar during the Elven Retreat and jointly raised in the Cormanthor forest and neighboring Dales. He took the epithet “of Semberhome” in honor of his mother’s heritage and vowed to one day reclaim the ancient Elven home from the Drow who are currently reported to inhabit it.

During his early years, Mizzen was raised by his mother in Bristar, where at times he felt the burden of being a half-elf amongst the mostly pureblood elven and human villagers. At 11 winters of age, Mizzen’s father, Frax Amble-----, convinced his mother the safety of their child depended on learning the ways of the ranger. Though Mizzen had rarely seen his father and was afraid to leave his mother and home, the child adapted quickly to his new life in the forest of Cormanthor.

Frax was part of The Stalkers of the Silent Path, followers of Gwaeron Windstrom who patrolled the forest of Cormanthor for Zhentarim, Malarites, Dragon Cultists, Drow, Trolls and other vile creatures. It was in this company that Mizzen became a skilled woodland tracker. A part of Mizzen felt remorse for the beasts slaughtered by the Stalkers and he never shared the hatred his companions felt for these creatures. He did however, share their enmity for the men hunted by the group, Zhent poachers, spies and Cultists. Nothing felt more rewarding to him than the capture of these corrupt, selfish and cowardly humans whose organized groups sought to make profit for themselves and bring misery to the peaceful folk of the Dalelands.

Zhents that eluded the group would often slip through Tilver’s Gap and disappear in the streets of Tilverton, while Cultists would reach their hideouts in Scardale or Ordulin and vanish. The Stalkers of the Silent Way would not pursue these criminals into the cities with the exception of Nivet Amblebrick, younger brother of Frax and uncle to Mizzen.

Nivet was as much at home in the city as he was in the forest, an intriguing concept to Mizzen, and the young ranger often followed his uncle into the cities of Sembia and Cormyr, learning whenever he could. Nivet was as much a rogue as he was a ranger and taught Mizzen the basic skills of manhunting in an urban environment

It was on a pursuit into Ordulin that would lead Mizzen to journey far from the Dalelands. Maldraedior, a mid-ranking officer in the Cult of the Dragon, had been chased from his hideout near Battledale to the very streets of the Sembian capital. The pair of manhunters quickly tracked their quarry to The Stranded Fish tavern. They found Maldraedior at a table with five others and before it could be avoided, the tavern erupted into violence. Mizzen barely escaped with his life but his uncle was not as fortunate. The officer had run a blade through the heart of Nivet and there was nothing the young ranger could have done to stop it. Slumping from exhaustion and grief in a a garbage-filled alley many blocks away from the tavern, Mizzen swore he would bring his uncle’s killer to justice. As if a sign from the gods, a barrel of trash fell upon the rangers lap that included a half-starved mongrel pup that Mizzen named Cane.

Together the pair would track Maldraedior west across the heartlands, to the savage frontier. Despite the trail going cold countless times, Mizzen and Cane caught up with the Cult officer in Luskan, the City of Sails. Never in his life had the tracker been filled with such single-mindedness of purpose. The long pursuit had honed his skills and devotion to Gwaeron and when Mizzen found the body of his quarry impaled on the knife-edge of a chambermaid who’d been the man’s lover for the evening, the ranger was beside himself. This was not how he had envisioned their meeting while tracking through the waist-high snowdrifts of the Coldwood or picking over the refuse for clues in Scornubel. Mizzen had dreamed a thousand ways to disarm the officer and wished many times that Maldraedior would fight back…..and leave Mizzen no choice but to slay him as he had slain Nivet. Tymora, it seemed, had other plans.

His story as it relates to the campaign begins in the Sword Coast North. Mizzen had become an accomplished bounty hunter and by 1373 DR had developed a reputation after apprehending the Dread Pirate Miltaides in Luskan and also bringing Burkham Zoolth, a.k.a “The River Street Strangler” to justice in Waterdeep. Mizzen spent a winter in the City of Splendors enjoying his success before deciding to continue his career. In the summer 1373, he became interested in a potentially lucrative bounty.

An offer of 2,000 in Sembian Nobles for the delivery of a shield dwarf on the run from Fireshear was posted by the City Watch of Waterdeep. According to the Watch, the dwarf had destroyed mining equipment and other property and was wanted by the Noble House Vsstani of Westgate. A description of the dwarf, named Ovak, was provided along with instructions that the fee could be collected upon delivery of the dwarf to the family villa in Westgate, contact Baron Dester Valendezzar of House Vsstani.

Mizzen picked up the trail by the beginning of fall and suspected Ovak to be in Waterdeep. He estimated he was a but a few days away from capturing the dwarf when he was beaten to the punch. A group led by Kemen of Baazelphon, rumored to be sponsored by the Night Masks of Westgate, had the dwarf bound and shipped east via caravan.

No sooner had Tymora taken this opportunity away from Mizzen then a new one presented itself. A dangerous sounding figure had appeared in the city and was responsible for murdering several priests of Selune as well as a librarian in the Temple of Oghma. The individual was described as a human male, with silver hair slicked back in a widow’s peak, a large scar running down the right side of his face and wore the trappings of a servant of the Dark Goddess. The man was also said to be protected by obsidian armor with helm, and wielded an enormous greatsword used to cleave the poor librarian in two were reported by witnesses. The City Watch took to calling this man “The Stranger”, and placed a bounty of 25 Harbor Moons for his capture. The House of the Moon raised the reward by 1,000 dragons and were whispered to be looking for him on their own.

By the second month of the new year, 1374, Mizzen and Cane had picked up the trail of the Stranger and tracked him to the small town of Secomber, due east of Waterdeep. There locals informed him that a man fitting the description of the Stranger had indeed passed through the town over a ten-day before. The local Priest-Librarian of Deneir had been tortured by the Stranger and was very forthcoming with Mizzen about the event. The Loremaster, named Murroh, was attacked from behind while walking to his home and awoke gagged and bound by thick rope to his office chair, next to his apprentice who was similarly bound.

The Stranger first slit the throat of the apprentice and stared into the boy’s eyes while his life faded. He next explained to Murroh that he was looking for a group of four adventurers out of Waterdeep and that he was most interested in the wizard among them. By the time it was over, the Priest-Librarian was barely alive and the Stranger was headed to Scornubel in pursuit of his quarry. Murroh gifted Mizzen with an enchanted whip and blessed the ranger in his quest. The Priest-Librarian also gifted Mizzen with a gem of information: among the group of adventurers being pursued by The Stranger was Ovak. Murroh went on to explain how the actions of this group saved his life and those of the townsfolk from an infestation of ghouls beneath the cemetary.

Hunter and hound made haste to the Caravan City and immediately sent out feelers for their marks. He found the adventuring band as they were being arrested but lost them upon their escape from prison. With no sign of The Stranger and Ovak being aggressively sought by The Red Shields, the odds weren’t looking good. As is customary in the bounty business however, luck changes quickly, and Mizzen picked up a solid lead that The Stranger had headed to Berdusk and decided to pursue. Home to the Harpers, Berdusk was a haven for bards, rangers and worshippers of Selune, and Mizzen expected The Stranger to keep a low profile while in town. Almost a ten-day had passed since Mizzen’s arrival in the city without a trace of The Stranger when word reached his ears that a Moonmaiden had been murdered. Though the authorities were tight-lipped about the incident, rumor had it that the victim had been cleaved nearly in two by a single, massive stroke. When investigating further, Mizzen was nearly knifed in the throat by an undercover Knight of the Blue Moon (servant of Selune) who also seeks The Stranger. Mizzen was able to smooth things over by explaining he was responding to the bounty posted by the House of the Moon in Waterdeep and learned that this Stranger had quite a few organizations hunting him.

Cane picked up the scent and lead his master east to the farming community of Asbravn, perhaps a ten-day or so behind The Stranger. And once again, Tymora smiled. The adventuring band that had disappeared in Scornubel was in this very town, complete with the fugitive dwarf. But how had they managed to get behind The Stranger ? Had they discovered the man’s identity and decided to follow him or was it simply an accident ? While Mizzen pondered the possibilities he watched as the adventuring band battled with Zhentarim agents.

Doubt began to creep into the ranger’s mind. To Mizzen, deeds spoke louder than words and this band had risked their own skins to challenge evil at every opportunity, while the Stranger had dealt nothing but misery and death wherever he treaded. Mizzen had also wondered if his own skills were enough to apprehend the man. Perhaps he would forget about the bounty on the dwarf if only to have the adventurer’s help in catching The Stranger?


M'Semma




M’essema Mazrin-Taime 8th lvl Cleric of Hoar/2nd lvl Divine Disciple of Hoar

N Wood Elf Male The High Forest Hoar

HP 63

Fort +9 Ref +7 Will +12

AC 23

STR 20 DEX 16 CON 12 INT 10 WIS 18 CHA 12

Spot +6 Listen +6 Sense Motive +4

Languages Common, Elven

Items Masterwork Longsword, Longsword +1, shortspear, dagger, composite longbow & arrows

Elven chain, shield +2, Bracers of AC +1, Cloak of resistance +2, Gloves of acid resistance 5, Scroll prot vs. undead, 2 potions of healing, potion of antidote, Aruteth Tel’Quessir, amulet vs. detection & location,

The Mazrin-Taime family was relatively wealthy and influential in their community. Specifically, your father Lheryn and his brother T’lainith were well respected elves who served as ambassadors to the nearby human settlements as well as to The Lords Alliance (Free cities of the Sword Coast: Waterdeep, Baldur's Gate, Neverwinter, etc) and to the Silver Marches (Free cities of the North, lead by Silverymoon). Your marriage to the moon elven princess AlisandrĂ© Athan'Miere of Evereska would have solidified ties between the two elven kingdoms. (Evereska, translates “Fortress-Home” in elvish, is the last great kingdom of elves remaining since the Retreat. It is said that mighty magic and wise elders protect this city, the largest population of the Fair Folk left on the continent)

These ambassadors had long considered the nearby human settlements, and the loggers which sheltered there. The humans had begun to cut living trees and destroy large areas of forest without the elves’ consent. Some in the elven communities demanded retribution, but Lheryn had faith he could negotiate a compromise without bloodshed. During this period, many stern warnings were issued to Lheryn, that he should not allow humans any right to the forest, but the wood-elf did not agree. Instead he ignored the warnings until they became threats and proceeded still to make peace with the human settlers. At length, the humans agreed only to take wood from dead trees, and use elven guidance to live in harmony with the High Forest. Many in the elven community rejoiced, but some had grown tired of being ignored, and were determined to end the influence of the Mazrin-Taime family.

On the eve of the wedding, T’lainith received a letter urging him to meet his business partner, the craft merchant Efinaeral Longtresses, at his establishment by sunrise. T’lainith kissed his wife and made haste to the home of his partner. It was there that T’lainith learned of the Eldreth Veluuthra and their involvement. He pleaded with Efinaeral to arrange a meeting, so that an arrangement could be made, but was informed that one already had been. Realizing this, he made for the door but was held by the magics of his partner.

“What treachery is this my friend?” T’lainith shouted.

“The kind that saves your life. If you exit that door, they will slay you as well,” explained Efinaeral.

“This cannot be their fate, I must warn them. Release me!” With tears in his eyes, his partner shook his head.

“I am sorry my friend, their fate is beyond our help. My spirit aches with this atrocity, but it is within my power to save your life at the risk of my own, so I shall not let you leave.” The spell of Efinaeral could not hold the distraught elf forever and as the sun approached its mid-point in the sky T’lainith broke free. He ran to the grove where the wedding was scheduled to take place and saw the aftermath. As he knelt there weeping, he was attacked from behind. By the grace of Corellon he survived and fled to the Caravan city, Scornubel, assumed a new identity as a human shopkeeper and prayed the Elven gods would not deem him a coward.

With the sigil as evidence, M’ssema discovered that the Eldreth Veluuthra “Victorious Blade of the People” in elven (a.k.a. Uluuth Phlarenn or “Cleansing Blade” in an ancient elvin tongue) were responsible for his tragedy. He arrived in Scornubel along with his adventuring companions in the winter of 1374 and at length found his uncle. Although this meeting ended unfortunately for T’lainith, it resulted in two things. M’semma is now the last to posses the blade of his family, “Aruteth Tel’Quessir” and he learned enough to exact his revenge.

1) The name of the elf who gave the order: Aravilar Starshadow.

2) Where he can be found: Tiru Tel’Quessir, “Tower of the People” in the southeastern forest of Cormanthor.

Reverie

Unbeknownst to most, elves do not sleep in the typical sense. Instead, they enter a trance-like state similar to a day-dream. This state is called Reverie by the Fair Folk and they do it nearly as often as humans require sleep. Although elves are able to sleep like humans, and when doing so may dream as humans do, it is by choice alone. During Reverie, elves relive past memories both painful and pleasant. The specific memories are not up to the elf’s decision, but come much as dreams due to humans. In this manner, elves maintain their strong sense of memory and personal identity, as they recall the events that have shaped their long lives.

The evening following the death of T’lainith, M’ssemma entered a reverie he would not soon forget. In it he could see the bright and cloudy image of his father, mother and sister sitting around a large dining table that had been the setting of many fond and youthful memories. A conversation, more serious than an evening would normally see, was taking place as M’ssema pulled up a seat. They seemed to be speaking of terrible things, pain and sorrow and anguish….they seemed to be speaking of him.

“We are deeply troubled my son,” spoke Lheryn as all eyes turned toward you. “You have suffered a great wrong and mourned all that you once knew. Too long has this pain inside of you remained. We fear it has soured and is poisoning your soul. Saddened were we to watch your back turn away from the Seldarine, the gods of your people. The path you now follow is a dangerous one. Take care not to become that which you seek.” Lheryn reaches beneath the table and brings forth Aruteth Tel’Quessir, the sword of Mazrin-Taime family. He slides it across the table to rest in front of you.

“Yours is a great heritage. Honor our memory and we shall again be a family in the forests of Arvandor.”

The Great Beyond

It was hard enough to parry the mighty blows of the Stranger, but the library in which the battle ensued was cramped and difficult to maneuver around. This was not the ideal situation in which to face this monster. By Hoar that was close ! Another swing like that and….

Blinding whiteness, all around. No longer was M’ssema in the library of Selune’s temple in Iriaebor, but where was he? The ground was white and featureless, no walls, no horizon, no sky. Everywhere one could look was filled with the plain color of bleached white cotton. His gear was all here, Aruteth still in his hand. Had some foul witchcraft delivered M’ssema to some foreign land ?

“Morninglord, hear our cries !” shouted a voice behind the elf. He turned to see a group of humans gathered in a circle around an evangelist. “It is I, Derivar of Daggerdale, devoted disciple of the God of Dawn, calling to his Majestic Resplendance ! Here also is Persedan Threebows, slayer of the Black Beast of Shar, and Olmeredeigh of Golden Spires of the Morning, claim our souls oh Bringer of the Sun ! Send forth your chariot that we may join your side !” M’ssema heard other voices as he walked without direction. Similar groups of humans called out to their god, proclaiming great deeds in the name of their faith so that their souls would be worthy of heaven. By the Lord of the Three Thunders, M’ssema realized, this was the afterlife.

A part of him expected to be in Arvandor, the forest realm of his people and resting place of his family and lost love AlisandrĂ©, but this place was far from it. As the elf drifted through the masses of petitioners, he witnessed angels lifting souls to elsewhere in shafts of light and demons rounding up screaming humans in nets of jagged wire like captured fish and hauling them through gates of smoke and flame. A shaft of purple light descended upon M’ssema from above. He felt himself become heavy, as if weighted down by some great force. Within seconds M’ssema was bent over backwards from the weight and his eyes rolled over into blackness….nothing but blackness.

Some time passed, he could not say how much, but he could now feel the sensation of cool liquid against his skin. M’ssema opened his eyes and found himself upon a marble bowl, filled with milky liquid and surrounded by priestesses of Selune. He had returned to Faerun.

Keitar




Keitar grew up in the Shou Town in Telflamm, born to hardworking working-class merchants. He had something of a troubled childhood, since the entire Town was under the collective thumb of the Nine Golden Swords. He began spending time with a rough crowd, but was taken under the wing of an older ninja expatriate (one of the few in the region), who saw his potential. He trained in arts of stealth with this master until he passed away, and dabbled in some work for the Nine Golden Swords.

The crime organization recognized his talents, and he would have eventually joined them, but he met a half-elf adventurer from the west, a cleric of Selune named Iraeidan. He fell in love with the cleric, and adventured with him and his companions for a while, spending much of their time in Thesk and Rashemen. Keitar was of decidedly chaotic neutral alignment, shading toward evil, before he met the cleric, but under the Iraeidan’s influence, gradually began shading toward good alignment.

Eventually, he and his lover they ran afoul of the Shadowmasters of Telflamm and decided to flee Thesk for their own safety. They were traveling through Sembia when the Shadowmaster-sponsored assassins who were tracking them attacked. Keitar and his lover slaughtered their pursuers, but sadly, Iraeidan died after the battle of his wounds. Afterwards, the Shadowmasters seemed to consider their mission accomplished and stopped harassing him.

Traumatized by the death of his lover, and knowing that the Shadowmasters would not coutnenance his return to his homeland, Keitar decided to stay in Sembia for the time being. He is currently making ends meet by selling his services to various merchants who want to spy on other merchants. He deals regularly with the Sembian criminal underworld, but he makes an effort not to take jobs that he feels will harm others. His employers know him as taciturn and secretive about his past, but efficient in delivery of his targets.

Keitar retains his faith in the Moonmaiden as much in memory of his former companion as out of genuine devotion. He makes fairly regular visits to local Selunite shrines, goes somewhat out of his way to aid devotees of the faith, and is known in the church, if not entirely trusted. They know nothing of his history, and thus know nothing of his motivation for helping them.

Keitar’s personality is somewhat embittered, partly because of his rough upbringing, and more recently because of Iraeidan’s death. He is fairly handsome in appearance, with long, straight black hair and even features, but his looks are marred by a scar that travels from his left temple down to the middle of his cheek. In addition, he tends to be withdrawn and silent in groups, and does not open himself to others willingly. Others perceive him as standoffish, and he tends to wrap himself in that perception like armor.

Ovak



Ovak (a.k.a. Ovar) 7th lvl Rogue -deceased-

CG Shield Dwarf Male Shield Dwarf Vergadain

HP 46

Fort +5 Ref +9 Will +2

AC 19

STR 14 DEX 18 CON 16 INT 14 WIS 10 CHA 11

Spot +6 Listen +2 Sense Motive +2

Languages Dwarven, Common, Goblin, Damaran

Items Boots of Elvenkind, haste potion, shortsword, rapier +1, lightcrossbow


Ovak

Where the river Shaengarne flows into the Sea of Moving Ice in the far north, stands an isolated stone towered city of dwarves carved into the rocky walls known as Fireshear. From these mining halls fled Ovak, blamed for the destruction of an entire mining complex, including valuable inventory. Although Ovak doesn’t quite remember doing this, his mind had been clouded by drink that night and the damage, so to speak, had been done.

When representitives of the owners came to investigate the incident, Ovak promised to have answers for them on the morrow. That night, he stowed away on a ship which left before daylight and made haste down the coast to Seawell. In this small shipping community, the dwarf found work as a sell-sword and earned some good coin in a brush with Lizardfolk tribes.

Waterdeep was his next destination and barely a ten-day had passed in the cosmopolitan city before Ovak was discovered. Representatives once again came to Ovaks door, only this time no discussion had been planned. Instead these visitors bashed in the door with a single kick and attacked the dummy body lying in the bed. Although the wiley dwarf was hiding beneath, his assailants instantly assumed he had leaped from the window and gave chase. Ovak’s companions were heading to a small town called Secomber that week and he felt the timing was right to move on. The dwarf never made it out of the city.

A silent strike to the back of the head sent Ovak spiralling into unconsciousness. He awoke gagged and bound inside a covered wagon heading south on the Trade Way. Laying helpless, he overheard a bounty of nearly 2,000 gold pieces had been put on his head by a powerful merchant family of Westgate. If his luck doesn’t change soon, Ovak’s future may be grim indeed.

As it is said, Vergadain helps those who help themselves and if this dwarf knew nothing else, it was how to help himself. With a mental prayer, Ovak asked the Laughing Dwarf for a favor. He begged the god to deliver a message to his companions, wherever they may be, and Vergadain did so.

The party surprised his captors and saved him from the bounty hunters of Scornubel.

Ovak finally met his demise at the hands of a priestess of ill fortune, Beshaba. The irony was not lost on Ovak as he passed from this world.

Amiar

Amiar 8th lvl Mage/2nd lvl Fatespinner

CG Chondathan Human Male Sembia Azuth

HP 43

Fort +4 Ref +5 Will +9

AC 17

STR 14 DEX 16 CON 16 INT 19 WIS 16 CHA 14

Spot +3 Listen +3 Spellcraft +6 Sense Motive +6

Languages Common, Chondathan, Mulhorandi

Items Wands : Magic Missles, Darkness, Lightning, Enfeeblement, Potions: Neutralize Poison, Healing , Scrolls: Detect secret doors, Spiderclimb, Dispel magic. Dagger, lantern, oil flask (2), paper, belt pouch, whistle, soap, spellbook, rations, telescope. Ring of Force Shield, ring of prot +2


Background Plots :

Seeking the Font of Time in order to change what has passed.

What Amiar has learned during his travels:

1 Powerful Artifact, creation Circa -1800’s DR (today’s year is 1372 making the Font around 3,000 years old ). Unsure if it still exists or ever did, Amiar has his suspicions based on a reference he found in an ancient tome in the Towers of Thought [temple of Oghma in Selgaunt]. The Font is said to have the power to “..change what has come to pass.”

2 Murroh, The Priest Librarian, gave this info:

A second reference is made to the Font in Unique Mageries, a tome written by the Archmagi Nezram.

Copies of this section may have been made from the original volume, and Murroh believes it possible to locate such a copy.

Possible places to look, listed geographically from West to East:

A) The Domes of Reason – Temple of Oghma in Procampur. The Vast

B) The Master’s Library– Temple of Deneir in Iron Mnt, hidden peak in Earthfast Mnts. Bloodstone Lands

C) The Arcanum of Magic – Temple of Thoth in the city of Gheldaneth. Mulhorand.

3 Discovered while in Scornubel:

Nezram the Transmuter, also known as “The Worldwalker”, was a powerful Mulhorandi archmage that lived around 800 years ago. He discovered the Font in the wastes of the Raurin desert and wrote about the experience in his spelltome Unique Mageries.

4 Discovered in Iriaebor:

643/Year of the Nesting Harpy

The wizard Nezram “the Worldwalker” leaves his tower on the shores of Azulduth.

About Unique Mageries

Large, thin tome measures four handwidths across by ten in height and its covers are of carved and polished ivory with black obsidian inlays picking out the letters of the title in the Mulhorandi tongue, surrounded by a circle. The book has 21 gilt-edged parchment pages and is said to contain over a dozen spells crafted by the Worldwalker.

The tome describes what the Font looks like, what it does and how to activate it.

5 Discovered in Saerloon:

681/Year of the Zombie Lords

Nezram's tower destroyed by the young green dragon Chathuulandroth. Nezram's children are scattered or slain. The dragon flew off to the lonely mountainous regions to the west.


6 Speculation on Nezram’s disappearance

-Nezram was slain by a rival mage in a mighty spell-battle over the city of Gheldanath in 650 DR

-There exists an account recorded by the great transmuter of powerful serpentfolk lairing beneath the Lake of Salt. It is upon investigation into these beings that Nezram disappears in the Year of the Nesting Harpy.

-Nezram discovered a spell that ascended him into godhood. He became an aspect of Isis worshipped by his descendants.

7 Nezram was a great transmuter who specialized in Gem-based magic. The “Ruby-Ray of Reversal” was one of his most famous spells still used today.

8 683/Year of the Tainted Troll

The grand-nephew of Nezram the World-Walker, Nezras seeks knowledge that will restore his uncle's tome to his keeping. The young but already learned mage arrives in Myth Drannor where he joins the Six Tyryl Towers to learn more of magic.

Some letters recovered from the ruined city written by Nezras to his elven wife, a fellow student named Raejiisa Sicafei, whom he married in the Year of the Unshriven 686 DR. Penned in the Year of Portents Perilous 707 DR during a visit Nezras made to Mulhorand, the letters discuss reports of powerful serpentfolk haunting his granduncle’s ruined tower and give an accounting of his inconclusive spell battle with one of them.



Amiar’s Journal

The Font of Time

Entry 1:

20th of Flamerule, 7th month of The Year of Wild Magic, 1372 DR

The Sanctum of the Scroll, Temple to Oghma in Selgaunt.

While researching the God-Kings of the East, I came across reference to an artifact of unique powers named “The Font of Time.” The reference dates back to the golden age of Mulhorandi expansion (circa -1800’s DR) which would make the Font at least 3,000 years of age. The Font is said to have the power to “..change what has come to pass.” At this time, I cannot be certain if the reference is credible and have found no other information to support the existence of the Font.

Entry 2:

15th of Marpenoth, 10th month of The Year of Wild Magic, 1372 DR

Tower of Velanthiar, Saerloon.

I am writing this in the dead of night after having awoke from a vision sent by the Goddess herself ! Far beit from me to be taken by my own fantasies, but never have I had a dream as vivid in imagery and clear in message. The Font does exist, of that I believe with conviction. Without evidence however, my beliefs are nothing more than fiction, as my master would say. He would not understand my desire to seek out this artifact nor approve of the energy diverted from making profits.

Entry 3:

11th of Ches, 3rd month of The Year of Rogue Dragons, 1373 DR

The Silent Room, Temple of Deneir in Suzail.

My funds have been depleted. Nothing useful uncovered in the libraries of this city. Leaving for the Sword Coast on the morrow with a merchant caravan bound for Waterdeep.

…………………

Entry 8:

5th of Eleasis, 8th month in the Year of Rogue Dragons, 1373 DR.

The Font of Knowledge, Temple of Oghma in Waterdeep.

Some interesting leads to follow, need money once again. Heading north for a tenday with the Thousandhead Trading Coster, should have plenty of coin by my return.

Entry 9:

12th of Marpenoth, 11th month in the Year of Rogue Dragons, 1373 DR.

Inn of the Dripping Dagger, Waterdeep

A town not far to the east called Secomber has a small library and a librarian said to be very knowledgable.


Entry 10: My time for scribing is short. beware the stranger.

Saturday, July 5, 2008

The Missing Librarian of Secomber


Uktar, 11th month in the Year of Rogue Dragons, 1373 DR.

Bronwyn, Amiar & M’ssema.

Seeking answers to our personal quests, we traveled to Secomber, where it was said a learned sage could help. Upon arrival, we learned the Priest Librarian as he was called, Murroh of Denier, had been missing from his home for almost a day. Though the locals did not know where he had gone, they told us that the local tax collector, Rugen Phimister, has recently died. Townsfolk said he died of heart attack after trying to carry too much weight of the town’s gold. The man was greedy to the core, and word is that he overtaxed the people and lived and ate handsomely on this money until his demise. He was buried without blessings in the cemetary along with two travelers that died of plague.

By Beshaba's twisted fate, death had not diminished this former tax collector's greed, and the man became a horrific monster who terrorized Secomber from beyond the grave. We entered the underground tunnels beneath the cemetery, vanquishing ghouls as they feasted, and came upon the lord of the warren, Rugen himself. We surprised the Ghast as he sat before a grisly banquet and destroyed the creature. Among the findings was the priest himself, unharmed but for a few minor injuries. Were we to arrive a few hours later the man would have met with a fate not worthy of even the disciples of Cyric.


Murroh the Priest-Librarian sent fervent prayers to Deneir on each of our behalfs. He hoped to answer the questions that plague us. We also inquired as to the whereabouts of Ovak.